Pagliarulo also noted that implementing the interweaving questlines was the most difficult aspect of the game.
Todd Howard isn’t a big fan of talking about his video games, but in a new interview he has discussed Fallout 4’s divisive dialogue system — and where he thinks it went wrong. Fallout 4 — which turns ...
The lead-up to Fallout 4's original launch in 2015 was one of the most efficient I've ever seen. It still amazes me to this day. What started as whispers turned into legitimate rumors, then an ...
Maddie Fisher is a writer, journalist and game developer. She was born and raised on the east coast, having started working in games journalism over fifteen years ago. She tends to enjoy musical ...
IGN India on MSN
Fallout Season 2 Premiere Review
This is a spoiler free review for Fallout Season 2’s premiere episode, “The Innovator”, which is available to stream now on ...
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