The latest data shows hybrid or virtual work continues to deliver advantages to both employees and their organizations, and are now a permanent fixture across the business landscape. However, only 26% ...
Navigating the aftermath of the Covid-19 pandemic is still a challenge for many leaders who are now working with virtual teams. Company culture isn’t the same, nor is how we communicate, manage and ...
HARTFORD, Conn.--(BUSINESS WIRE)--In the Wild West of virtual workplace startups, competitors gasp for breath while treading water. On the other end of this negative equation, Collaborators and ...
Let’s be honest: pre-pandemic, working from home was a dream. After COVID-19 forced almost everyone to work remotely, we’ve discovered the new virtual workplace encompasses more than Zoom calls, ...
In July 2021, I took a trip to the vacation paradise of Ocean City, Md. in the middle of the work week. My internship at the time was hybrid, with optional in-person reporting and almost all business ...
What’s critical with Spot’s solution is that while it is evidently built to surf the emerging AR/VR wave, it works today using existing technologies. “We firmly believe that the future of work is not ...
We’ve talked quite a bit recently about the inexorable shift toward the virtual workplace and reviewed the technical requirements for supporting one. Now it’s time to look at the challenges. We’ve ...
We’re no longer debating whether hybrid work is the future of work. The question now is if leaders should prioritize the in-person experience or the virtual experience to optimize their distributed ...
Opinions expressed by Entrepreneur contributors are their own. I have previously written about how Covid has changed the workplace forever. Before Covid, companies were not fans of virtual employees.
In December, 43-year-old doctoral researcher Nina Jane Patel put on a headset and entered Meta’s virtual world to see what was happening that day. “Within seconds of being there, there were three ...
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Opinions expressed by Entrepreneur contributors are their own. In Ernest Cline’s 2011 science fiction novel Ready Player One, life is divided into two disparate experiences: the real and the virtual.
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