The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and released as open source through the GPUOpen initiative. It ...
Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s called, will lead to “cross-platform enablement of neural rendering ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
Abstract: Current Virtual Reality (VR) environments lack the haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface.
Uncertainty regarding Unity's prospects is currently elevated due to the change in management, backlash against runtime fees and expected exit from certain businesses. These changes could create a ...
The biggest beneficiary from the Vision Pro announcement surprisingly wasn't Apple Inc. Unity Software Inc. will partner with Apple to bring its apps to the platform - adding yet another long-term ...
Unity Capture is a Windows DirectShow Filter that allows you to stream a rendered camera directly to another application. In more simple terms, it essentially makes Unity simulate a web cam device on ...